@startuml
sprite $ac_unit [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
0000000000000000000000FFFF0000000000000000000000
0000000000000000000000FFFF0000000000000000000000
000000000000002D300000FFFF000003D200000000000000
00000000000002EFF30000FFFF00003EFE20000000000000
0000000000001EFFFF3000FFFF0003FFFFE1000000000000
00000000000008FFFFF300FFFF003EFFFF80000000000000
000000000000008FFFFF30FFFF03EFFFF800000000000000
0000000000000008FFFFF3FFFF3EFFFF8000000000000000
00000000100000008FFFFFFFFFFFFFF80000000100000000
00000002E800000008FFFFFFFFFFFF800000008E30000000
0000002EFF800000007FFFFFFFFFF800000008FFE2000000
000000DFFFF800000007FFFFFFFF700000008FFFFD000000
0000003EFFFF800000007FFFFFF700000008FFFFF3000000
00000003EFFFF800000007FFFF700000008FFFFF30000000
000000003EFFFF80000000FFFF00000008FFFFF300000000
0000000003EFFFF7000000FFFF0000007FFFFF3000000000
00000000003EFFFF700000FFFF000007FFFFF30000000000
000000000003EFFFF70000FFFF00007FFFFF300000000000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000
000000000003EFFFF70000FFFF00007FFFFF300000000000
00000000003EFFFF700000FFFF000007FFFFF30000000000
0000000003EFFFF7000000FFFF0000007FFFFF3000000000
000000003EFFFF80000000FFFF00000008FFFFF300000000
00000003EFFFF800000007FFFF700000008FFFFF30000000
0000003EFFFF800000007FFFFFF700000008FFFFF3000000
000000DFFFF800000007FFFFFFFF700000008FFFFD000000
0000002EFF800000008FFFFFFFFFF800000008FFE2000000
00000002E800000008FFFFFFFFFFFF800000008E30000000
00000000100000008FFFFFFFFFFFFFF80000000100000000
0000000000000008FFFFF3FFFF3EFFFF8000000000000000
000000000000008FFFFF30FFFF03EFFFF800000000000000
00000000000008FFFFF300FFFF003EFFFF80000000000000
0000000000001EFFFF3000FFFF0003FFFFE1000000000000
00000000000002EFF30000FFFF00003EFE20000000000000
000000000000002D300000FFFF000003D200000000000000
0000000000000000000000FFFF0000000000000000000000
0000000000000000000000FFFF0000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_AC_UNIT(_alias) ENTITY(rectangle,black,ac_unit,_alias,MATERIAL AC_UNIT)
!define MATERIAL_AC_UNIT(_alias, _label) ENTITY(rectangle,black,ac_unit,_label, _alias,MATERIAL AC_UNIT)
!define MATERIAL_AC_UNIT(_alias, _label, _shape) ENTITY(_shape,black,ac_unit,_label, _alias,MATERIAL AC_UNIT)
!define MATERIAL_AC_UNIT(_alias, _label, _shape, _color) ENTITY(_shape,_color,ac_unit,_label, _alias,MATERIAL AC_UNIT)
skinparam folderBackgroundColor<<MATERIAL AC_UNIT>> White
@enduml